Basic Computer Course Now Live – Enroll Today for Real-Time Learning at Just ₹4999/-!

What you'll get

  • Job Credibility
  • Certification Valid for Life
  • Live Classes
  • Certificate of Completion

Exam details

  • Mode of Exam : Online
  • Duration : 1 Hour
  • Multiple Choice Questions are asked
  • No. of Questions are asked : 50
  • Passing Marks : 25 (50%)
  • There is no negative marking

The course, "Certified Virtual Reality with Unity" is a valuable skill which you will be taught here in this course which is the recent technology in big data. Many big industries like Amazon, JPL, and Yahoo all use Virtual reality and if your dream company is among them you have an opportunity to get a job there. You are going to learn many features and techniques here.

Here in this course many other topics are covered like:

  • Creating the Project 
  • Importing Assets of a Game
  • Importing  XR Interaction Toolkit from Unity
  • Configuring Project For Oculus Quest2

Everything is discussed here from basic to advanced level from the very scratch. 

You will be required some beginner or intermediate Unity experiences, C# experience or having an oculus headset. And you will just need unity supported PC or Macsome previous programming or scripting experience though not compulsory as this course is designed in such a way that everything is covered. You just need a desktop PC and an Internet connection. 

This course is for Software engineers, Unity Developers, programming enthusiasts, people related to IT, engineers, students pursuing computer science can take this course. 

This course is very helpful and given here to the point which is very comprehensive and concise. Real life examples of increasing complexity are given which you can design, run and study yourself. A lifetime access to this course is provided and this course covers you up with an overview and introduction of otherVirtual Reality based technologies, including XR, teleportation and 

Enroll now, and enjoy the course!

Course Content

Total: 63 lectures
  • What is virtual reality to you?
  • Types of head-mounted displays
  • The difference between virtual reality and augmented reality
  • Applications versus games
  • What this book covers
  • Types of VR experiences
  • Technical skills that are important to VR
  • Getting started with Unity
  • Creating a simple diorama
  • ment toolsMeasure
  • Importing from the Blender experiment
  • An introduction to Blender
  • VR device integration software
  • Creating the MeMyselfEye prefab
  • Build for the Oculus Rift
  • Build for Google Cardboard
  • The device-independent clicker
  • How virtual reality really works
  • Ethan, the walker
  • Go where I'm looking
  • Go where I'm looking
  • If looks could kill
  • A reusable default canvas
  • The visor HUD
  • The reticle cursor
  • The windshield HUD
  • The game element UI
  • The info bubble
  • An in-game dashboard with input events
  • A responsive object UI with head gestures
  • Understanding the Unity characters
  • Making a first person
  • User calibrations
  • Maintaining a sense of self
  • Locomotion, teleportation, and sensors
  • Managing VR motion sickness
  • Unity physics
  • Bouncy balls
  • Headshots
  • Trampoline and brick
  • A human trampoline
  • Interlude – environment and things
  • An elevator
  • Building in Blender
  • Assemble the scene in Unity
  • Adding photos to the gallery
  • An animated walk-through
  • Optimizing for performance and comfort
  • 360-degree media
  • Crystal balls
  • Magic orbs
  • Panoramas
  • Infographics
  • Equirectangular projections
  • Globes
  • Photospheres
  • Field of view – FOV
  • Capturing a 360-degree media
  • Multiplayer networking
  • Setting up a simple scene
  • Adding multiplayer networking
  • Adding multiplayer virtual reality
  • Building and sharing a custom VRChat room

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