Description

Nowadays, graphic design has become a crucial part of business marketing need.  So, there are a lot of success possibilities for those candidates who are well versed with graphic design knowledge and also hold certification in it. Considering this fact, Acme Collins Schools has brought up with Basics of Computer Graphics Certificate course for all the beginners and professionals who want to master this sought skill.  In this course, we will cover all the basics to advance topics to make you professional and expert in it.

You should take this course as it is beginner-friendly with expert knowledge, you will be trained with short and comprehensive tutorials. It is suitable for working professionals as it has modern tactics to master and grow faster in this dynamic field. You will be trained on professional software that is used by top leading companies.

In this online program, you will explore key skills like

  • understanding its theoretical parts
  • getting in-depth information about the colour combination 
  • Also getting pro tips to enhance efficiency and work well
  • Creating 2D scenes  and objects
  • Understanding and generating 3D effects
  • Learning basic concepts of maths to understand better
  • Creating and retouching realistic images and more.

After completion of the course, you will be able to create competitive and outstanding designs and work on companies' needs. You will be able to work with the companies or industries that are in movie creating, game development, products, and camera imaging designing. You will be provided with the certificate that will help you to get a better job and career opportunities. You will have the option to go for a graduate degree after checking your interest in graphic design.  When you gain some experience, then you can opt for freelancing in graphic design as well, as they are in demand. In short, this is a course that will allow you to work with your creativity.


Course Content

Total: 35 lectures
  • Painting and Drawing
  • Elements of 3D Graphics
  • Hardware and Software
  • Pixels, Coordinates, and Colors
  • Shapes
  • Transforms
  • Hierarchical Modeling
  • Java Graphics 2D
  • HTML Canvas Graphics
  • SVG: A Scene Description Language
  • Shapes and Colors in OpenGL 1.1
  • 3D Coordinates and Transforms
  • Projection and Viewing
  • Polygonal Meshes and glDrawArrays
  • Some Linear Algebra
  • Using GLUT and JOGL
  • Introduction to Lighting
  • Light and Material in OpenGL 1.1
  • Image Textures
  • Lights, Camera, Action
  • Three.js Basics
  • Building Objects
  • Other Features
  • The Programmable Pipeline
  • First Examples
  • GLSL
  • Image Textures
  • Implementing 2D Transforms
  • Transformations in 3D
  • Lighting and Material
  • Textures
  • Framebuffers
  • WebGL Extensions
  • Ray Tracing
  • Path Tracing

Reviews

Please login or register to review